home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Action Arcade 1997
/
Action Arcade 1997.iso
/
games
/
quatris
/
qmanual.doc
< prev
next >
Wrap
Text File
|
1997-01-01
|
15KB
|
379 lines
QUATRIS II++ is SHAREWARE and you are REQUIRED to register after a
20-day trial period!
----------------------------------------------------------------------
Eugene I. Kim's
QUATRIS II++ (tm)
(C)Copyright 1994 by Eugene Ignatius Kim
(C)Copyright 1994 by Awesome Softworx, Inc.
ALL RIGHTS RESERVED.
This document, including all of the files that are part of the
Quatris II++ program is copyrighted and is subject to any modifi-
cations.
----------------------------------------------------------------------
Credits:
Programmed by Eugene I. Kim
Graphics and Art by Eugene I. Kim
Sound Effects by Eugene I. Kim
Title Screen Animation Interface Programming
by Eugene I. Kim and Hong Y. Kim
QUATRIS II++ was compiled with Borland Pascal With Objects 7.0
using both BGI and the GENUS graphics library series.
Title screen was compiled using Turbo C++ 3.0. Most graphics
functions are performed using TGS Fastgraph routines.
Documentation Viewer was compiled using Borland Pascal 7.0.
Musics were composed using Soundtrek's the JAMMER for Windows.
Portions Copyright Genus Microprogramming, Inc. 1988-1990
-----------------------------------------------------------------------
SHAREWARE:
QUATRIS II++ is SHAREWARE and you are granted a 20-day trial
period for this program. Using this program after the given
trial period is prohibited by law!
SHAREWARE vendors may freely distribute this program as a whole
with ALL of its original files! NO FILES may be modified!
Please contact us for details.
_______________________________________________________________________
TABLE OF CONTENTS
______________________________________________________________________
1 - INTRODUCTION
2 - HOW TO PLAY QUATRIS II++
3 - Install/Running Under DOS
4 - Running Under ....... WINDOWS 3.1
5 - Running Under ....... OS/2 2.1
6 - Skipping The Title Screen
Disabling Sound
Clearing Scores
7 - Penalties For Using Bombs
8 - QUATRIS II++ Feature Summary
9 - System Requirements
10 - CUSTOMER/TECH SUPPORT
_______________________________________________________________________
1. INTRODUCTION
_______________________________________________________________________
Quatris was originally written for a high school programming project
when the author was only 16 years old. Eugene, founder of Awesome
Softworx, Inc., is also the author of "Eugene I. Kim's DIGITYPE" and
coauthor of the program, "DIGIBRAIN", which he developed with his
brother, Hong Kim. Eugene (20) is currently a student at UC Berkeley.
_______________________________________________________________________
2. ** HOW TO PLAY QUATRIS II++ **
_______________________________________________________________________
Help is also available by selecting HELP from the Quatris II++
main menu.
When the game starts, you will see objects composed of several
blocks falling from the top of the screen. Your job is to
rotate and guide these objects to the bottom of the well
in a way so that they will all "fit" together. When you completely
fill up a row, that particular row will disappear. You are to
continue this step so that the objects will not stack up to the
top--if they do, the "GAME IS OVER".
If you are playing Quatris for the first time, do not use any of
the bombs--it will give you a wrong idea of how the game is played.
The more rows you fill-in at once, the more points or more (QX)s you
get. High scores are sorted using your (QX)s.
You can use Regular, Super, or Match bomb by pressing "1", "2", or
"3," repectively. Again, if you are a first time player, using the
bombs at this point can give you a wrong idea of how this game works.
Quatris II++ is a tournament style game that can take hours to complete.
For the player's convenience, Quatris II++ lets the player save the game
and continue at a later time. To save the game, simply press [ESC]
and your game will be saved using your NAME as the file name with
".SAV" extension in the Quatris II++ directory. This is the same file
where your keyboard configuration is also stored.
KEYS TO KNOW:
These keys are installed by default.
You can customize these keys to fit your own preferences.
To view the default key setup, press "F1" for help.
- [LEFT,RIGHT] cursor keys. Move the blocks left or right.
- [DOWN] cursor key. Move the block down.
- [HOME] cursor key. Turns the grid on/off.
- [PgDn] cursor key. Drop the object to the bottom of the well.
Similar to [Down] key.
- [UP] key. Rotate blocks.
- "S" : Toggle sound on/off
- "P" : Pause game
- "1" : Wipe bomb - Move the selection bar and press [ENTER] to
activate the bomb.
- "2" : Match bomb - Destroys all blocks with the same images
as the falling object. For example, if
the current falling object has blocks with
images A, B, and C, all of the blocks in
the screen with A, B, and C images will be
destroyed. After the the blocks are destroyed,
the remaining blocks will stack to the bottom.
- "3" : Super bomb - Super bomb.
- <ESC> key will bring you back to MAIN MENU and save your current
game.
_______________________________________________________________________
3. Install / Running Under DOS
_______________________________________________________________________
* To install QUATRIS II++ to your hard disk, follow instructions
below:
1. Insert Quatris II++ disk to your disk drive. In this example,
we will assume that the disk is in drive A:.
2. Type "A:" and <ENTER> at your DOS prompt to move to A: drive.
3. Type "Install" and <ENTER> at the DOS prompt.
INSTALL program will display instructions on running the
program after the installation is complete.
_______________________________________________________________________
4. RUNNING QUATRIS II++ UNDER WINDOWS 3.1
_______________________________________________________________________
* Installing QUATRIS II++ in Windows: -----------------------------------
Quatris II++ must be present in the hard disk for the following
instructions to work. If you have not done this, refer to section 3
to install Quatris II++ in your hard drive.
WARNING: If you get any conflicts when running Quatris II++, try
adding the "S" parameter to the command-line to disable the
sound-card support. Because your sound card cannot multi-task
like your Windows, you might experience some conflicts if you
enable the sound card support.
1. Select a program group, say "Games," by clicking any of the
available program group windows.
2. Goto File menu and select New.
3. Click Program Item and select OK.
4. Enter "Quatris II++" for description. Press TAB.
5. Enter the directory of Quatris II++ followed by "Q2PP S"
or "Q2PP".
Press TAB.
(Example: C:\ASI\Q2PP\Q2PP) or
(Example: C:\ASI\Q2PP\Q2PP S) (Note: the "S" parameter is for
disabling the sound card.)
6. Enter the working directory of Quatris II++.
(Example: C:\ASI\Q2PP)
7. Click "Change Icon" button.
8. Type in the Quatris II++ directory followed by the file Q2PP.ICO.
(Example: C:\ASI\Q2PP\Q2PP.ICO)
9. Click OK. Click OK again.
10. Double click on the Quatris II++ icon (the Robot icon) to
run Quatris II++.
11. You can switch back to the Program Manager by pressing CTRL-ESC
or ALT-ESC anytime while running Quatris II++.
12. You may also try pressing ALT-ENTER to try running it inside the
Windows desktop. Quatris II++ may run slower in this mode.
Some Windows video drivers won't let Quatris II++ run inside
the Windows desktop.
Press ALT-ENTER again to run Quatris II++ in full-screen mode.
_______________________________________________________________________
5. RUNNING QUATRIS II++ UNDER OS/2 2.x
_______________________________________________________________________
* Running Quatris II++ under OS/2 2.x: ----------------------------------
Turn off the "Video Retrace Emulation" in your DOS session
settings before running Quatris II++.
You may also want to disable the background execution setting.
This way you don't have to pause the game when working with other
programs.
Keyboard responses could get a little slow for playing Quatris II++
when multi-tasking a lot of other programs. Try executing
"QUICKEY.COM" once or twice before running Quatris II++. The blocks
should move with much better control.
_______________________________________________________________________
6. SKIPPING THE TITLE SCREEN / DISABLING SOUND
REDEFINING KEYS / CLEARING SCORES
_______________________________________________________________________
SKIP TITLE SCREEN: **************************************************
If you are sick of looking at the same title screen every time
you load the program, simply type Q2PP instead of RUNME.
Example: " C:\> Q2PP "
" C:\> QUATRIS2 /T /S " - will turn off both sound & the title.
DISABLE SOUND CARD: ********************************************
This will disable the Sound Blaster card support.
Example: " C:\> Q2PP S "
REDEFINING KEYS: ****************************************************
To redefine your keys, press <BACK SPACE> when you are prompted with
the message, "Do you want to redefine your keys? [Y/N]". Then type
"Y" and [ENTER] to indicate to the program that you want to change
the keys. After this, you simply punch in the correct key that you
wish to use for each function that is displayed by the program.
Make sure you use different keys for different functions.
CLEARING SCORES: ****************************************************
All high score files are saved with the extension .HSC.
To clear scores, simply erase all .HSC files in your Quatris II++
directory. MAKE SURE YOU ARE IN THE QUATRIS II++ DIRECTORY
WHEN YOU EXECUTE THIS COMMAND. If you alter the command a little
bit, you can, say, wipe out your ROOT directory! If you don't
know what ROOT directory is, then don't use this command!
Example: " C:\Q2PP> del *.hsc " *
* DISCLAIMER: I will not be held responsible for any damages
arising out of the misuse of the above instruction.
_________________________________________________________________________
7. PENALTIES FOR USING BOMBS:
_________________________________________________________________________
Watch your score and energy when using the bombs. The bombs reduce
your energy, but they also reduce your score! Some bombs will
increase the number of rows you need to destroy.
_______________________________________________________________________
8. Feature Summary
_______________________________________________________________________
Quatris II++ features...
- 57 challenging shapes.
- Three bombs (Wipe, Match, and Super Bomb).
- Quatris Dynamic Well(tm) (changing well size).
- Grid Toggle to aid visibility.
- AutoRotate(tm) to rotate large objects next to the walls.
Most tetris-type games can't rotate large blocks next to walls.
- Redefinable key configuration.
- Save & continue games feature.
- High-resolution video mode.
_______________________________________________________________________
9. System Requirements
_______________________________________________________________________
System Requirements
Hardwares:
- IBM PC, XT, AT, IBM PS/2 Series, or a 100% compatible computer
- An EGA/VGA card with 256k or more video memory
(May have problems on old EGA cards with 64k memory)
- EGA monitor display or better.
- 286 or faster CPU recommended.
- About 580k of free available memory for executing the program.
Software:
- Novell DOS or Microsoft DOS or
IBM OS/2 2.x. Also runs under Windows 3.1.
_________________________________________________________________________
10. CUSTOMER/TECH SUPPORT
_________________________________________________________________________
If you have problems running QUATRIS II++, please try
the following before calling us:
< Please boot your system from a DOS diskette with empty
config.sys and autoexec.bat. By "empty" we mean the DOS does
not load any external devices or TSR programs.
If QUATRIS II++ works without a problem under this condition,
one of your device drivers or TSR programs must be causing
the conflict. Please send us the contents of your autoexec.bat
and config.sys if this happens.
______________________________________________________________________
All users should note that virtually ALL shareware programmers
DO NOT RECEIVE ANY royalties from the SHAREWARE vendors!
Many SHAREWARE vendors also fail to package our programs correctly,
and we have no control over it. PLEASE CALL YOUR SHAREWARE vendor
FIRST for any technical support or replacement of bad disks.
Since I'm a full-time student, I cannot handle many voice calls.
(818)701-7465 -- BBS (24 hrs)
(213)384-3173 -- FAX
My Internet address at UC Berkeley is:
INTERNET: kimchi@soda.Berkeley.EDU
Our mailing address is:
AWESOME SOFTWORX, INC
4157 W 5TH ST. SUITE 222
LOS ANGELES, CA 90020 USA
_________________________________________________________________________
EOF